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Competition Rules

General

  1. Each robot should have a name (maximum 12 characters) written on it. The name will be chosen by the team.
  2. Each robot should have a container at the top to place a ball in. Before each competition, a blue or red ball will be placed into this container to denote the color the robot is allocated to.
  3. The competition will take place in an arena that will be set up in the laboratory.
  4. Each heat of the competition will last for 10 minutes. This will be preceded by a five minute preparation time when each team will position their robot in their starting area.
  5. Each robot will start the competition within its allocated starting square "base" (30 cm X 30 cm).
  6. Each robot will be randomly assigned to a base during a competition round.
  7. At the start of the competition there will be a twenty second grace period for each team to start their robot. If they touch their robot after this time they will lose 1 point on each occasion. After a touch, a robot should always be taken back to its allocated base. Duration for a touch is maximum 10 seconds. Longer touches will incur multiple demerit points depending on how long they are.
  8. When a competition is in progress, no body part will be allowed to cross the boundary of the arena. Each violation of this rule will incur a touch penalty.
  9. If a robot does not, in the opinion of the judges, make reasonable progress for a period of time exceeding 30 seconds then it will be disqualified from the round. The definition of "reasonable progress" that will usually be applied is that the center of the robot does not move at least one robot length from its initial position at the start of the 30 second period. Within this 30 second period, a robot may be touched and repositioned (with a touch penalty incurred) to its starting base to avoid disqualification.
  10. Maximum 5 touches will be allowed in a competition round. The 6th touch will lead to disqualification from the round.

About Robots

  1. At the start and end of the competition each robot should consist of one unit. No robot will be allowed to start the competition in more than one piece and if it finishes in more than one piece the team will lose 4 points. The definition of 'one piece' includes that the parts of the robot are structurally connected (so that if lifted a short distance all of the robot is raised up) and not just attached by string or wires.
  2. At any moment in the competition a robot's horizontal dimensions can not exceed 30 cm X 30 cm. There is no limit on vertical dimension.
  3. Robots should be designed so that they do not damage the opponent team's robot or damage the balls as they manipulate them (for each damaged ball, the team will lose 4 points). Robots which have been designed to damage the opponent's robot (in the opinion of the judges) will be disqualified from the current round of the competition.
  4. Robots should not be designed to deliberately push their opponents.

About Manipulating Balls

  1. A robot should only manipulate one ball at any given moment ('manipulate' includes storing, corraling, or enclosing balls). Unintentional (in the opinion of the judges) contact with other balls while manipulating a ball will not be penalised. The penalty for this infraction of the rules is disqualification from the current round of the competition.
  2. A robot can not stay in the "no-score" area longer than 10 seconds. Failure to leave the no-score area within 10 seconds of entry will lead to disqualification from the current round of the competition.

About Scoring Goals

  1. After the ten minute competition, the red robot receives a score of +1 point for every red ball that entered the goal legally and the blue robot +1 point for every blue ball that entered the goal legally. After scoring a goal the ball will be returned to the arena at a random location. Legal goals can only be scored if the ball hitting robot is outside the no-score zone in front of the goal.
  2. A score is recorded if the centre of a ball crosses the score line at the goal mouth.
  3. If a robot hits a ball out of the arena, its team score will be reduced by 1 point, and the ball will be placed back in the arena.
  4. If a robot enters the goal mouth then it must be manually removed by its team members and placed in its allocated starting square. The team score is reduced by 1 point.
  5. Note that points and goals are synonymous in this document.

About Hardware

  1. Each team is allowed to spend up to $120 on additional items but these must be itemised and costed in the final report. Note that
    • You are only allowed to use parts which are currently commercially available for other teams to buy as well. This would rule out items bought some time ago, second hand items or items bought from friends at a reduced price.
    • If you buy an item but only use part of it then the full price of the item must come out of your allocated budget.
    • Additional items may not include any other sources of power such as compressed gas cylinders, or rocket motors, etc.
  2. As power sources, only alkaline or Ni-MH batteries are allowed. It is recommended that batteries should be used only in the demonstrations and competitions, and during the development you should use the bench power supplies and wires to power up the robots.
Topic revision: r13 - 2013-11-04 - AhmetSekercioglu
 
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