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Othello Game Competition Rules

Please Note: Competition rules are not yet final

About the Rounds

  1. Competitions will take place in an arena that will be set up in the laboratory.
  2. Each competition round will last for 6 minutes. This will be preceded by 3 minutes of preparation time where each team will position their robot in the correct starting square "base" (see arena).
  3. Each robot will be randomly assigned to a base during a competition round.
  4. At the start of a competition round, pucks will be randomly distributed on the arena, half the pucks will be turned red side up (the other half blue side up).
  5. At the start of a competition round there will be a 20 seconds long grace period for each team to start their robot. If they touch their robot after this time they will lose 1 point "touch penalty" on each occasion. After a touch, a robot should always be taken back to its allocated base. Duration for a touch is maximum 10 seconds. Longer touches will incur multiple demerit points depending on how long they are.
  6. When a competition is in progress, no body part will be allowed to cross the boundary of the arena, or arena walls or pucks must not be touched. Each violation of this rule will incur a touch penalty.
  7. If a robot does not, in the opinion of the judges, make a reasonable progress for a period of time exceeding 30 seconds then it will be disqualified from the round. The definition of "reasonable progress" that will usually be applied is that the center of the robot does not move at least one robot length from its initial position at the start of the 30 second period. Within this 30 second period, a robot may be touched and repositioned (with a touch penalty incurred) to its starting base to avoid disqualification.
  8. A maximum of 5 touches will be allowed in a competition round. The 6th touch will lead to disqualification from the round.
  9. The unit staff in charge of a competition may allow the competitors to reposition their robots without a touch penalty in situations such as two robots being accidentally entangled during a collision. After freed, the robots should be repositioned to their starting bases.
  10. Even if an opponent is disqualified, a robot must continue and successfully complete its round to receive the marks.
  11. After a competition round, each robot will receive 1 point for each puck that is lying on the floor of the arena, and visible from above with the robot's assigned colour uppermost. No points will be counted towards either team's score for a puck if it is lying on its edge or not touching the floor of the arena.
  12. Pucks are cylindrical pieces of polystyrene foam with a diameter of around 7 cm and a height of about 2.5 cm. One of the flat faces of the puck is red, the other is blue. The colour of the curved surface of the puck will be some mixture of red, white and blue (pun intended).

About the Robots

  1. Each robot should have a container at the top to place a puck in. Before each competition, a puck will be placed into the container either its red or blue side up to denote the color the robot is assigned to.
  2. At the start and end of the competition each robot should consist of one unit. No robot will be allowed to start the competition in more than one piece and if it finishes in more than one piece the team will lose 4 points. The definition of 'one piece' includes that the parts of the robot are structurally connected (so that if lifted a short distance all of the robot is raised up) and not just attached by strings or wires.
  3. The robots should be designed so that they do not damage the pucks as they manipulate them.
  4. A robot is not allowed to manipulate a puck without touching it.
  5. A robot that has been designed to damage an opponent's robot (in the opinion of the staff judges) will be disqualified from the competition heat.
  6. Each robot will start the competition within its allocated starting square (roughly 30 cm by 30 cm) marked out on the floor (see arena). No part of the robot should extend beyond the starting square.
  7. At any moment in a competition round, a robot's horizontal dimensions can not exceed 30 cm X 30 cm. If this happens, 4 points will be deducted from the team score. There is no limit on vertical dimension.
  8. A robot must be completely autonomous (no remote controls of any kind are allowed).
  9. Each team is allowed to spend up to $120 on additional items but these must be itemised and costed in the final report. Note that
    • You are only allowed to use parts which are currently commercially available for other teams to buy as well. This would rule out items bought some time ago, second hand items or items bought from friends at a reduced price.
    • If you buy an item but only use part of it then the full price of the item must come out of your allocated budget.
    • Additional items may not include any other sources of power such as compressed gas cylinders, or rocket motors, etc.
  10. As power sources, only alkaline or Ni-MH batteries are allowed. It is recommended that batteries should be used only in the demonstrations and competitions, and during the development you should use the bench power supplies and wires to power up the robots.
Topic revision: r10 - 2015-07-24 - AhmetSekercioglu
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